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Tetris Wouldn't Triumph at This Gaming Ceremony — A New Category Could Fix That

Each time a major honors show nears, you'll find a demand for introducing of new categories to acknowledge unsung work and satisfy the spirits of enthusiasts dedicated to specific genres.

Another commentator made the case supporting a scary games classification. That would rule. The same goes for tabletop games, representing a dedicated supporter's campaign. However, I must insist if I try to elbow in front just as with other single-minded supporters, I have a cast-iron argument for why my demand stands as crucial above others. Here's the proposal: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions defies precise measurement; opinions vary greatly, and inevitably generate discussions concluding with vague boundaries. It's understandable that cinema institutions don’t do it. Yet it remains an unavoidable compromise in the world of video games, showing incredible range they barely qualify a single creative category.

For the full spectrum of interactive entertainment excellence to be recognized, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.

Existing Game Classification System

Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Together, these award types actually cover a lot of ground, making space possible for numerous titles.

Not so for logic-based experiences. There’s simply nowhere to put them. Examine these examples from this year’s best games, each quite distinct: structural challenges from a specific release, the pulse-pounding block-matching in a different title, thought-provoking social scenarios from additional release. What category would fit them within current classifications? Simply put, no category fits.

The Representation Problem

Many instances occur excellent brain-teasers published annually that have no home in entertainment awards, if they accidentally match for categories like Mobile Game, VR/AR Game, or the intensely contested small studio competitions.

  • A renowned logic title got overlooked for anything that year
  • Another creative title was excluded in 2019
  • Popular arranging title was overlooked that year
  • Limited numbers of brain-teasers scraped into independent or mobile categories

Value of Brain-Teasers

Frequently they represent modest productions, yet the craft of the puzzle game holds tremendous importance. Famous handheld logic titles rank among most engaged experiences globally maintaining this status for an extended period.

The famous puzzle experience challenges well-known building titles for the title of most purchased experience; it also contends for top gaming experience. Logic titles represent cornerstones for gaming as medium, and they are in conversation with almost every other genre.

Recommendation and Reasoning

Logic titles wouldn't face this problem. One could readily select five nominees engaging, different, qualified experiences annually without trouble — actually, with challenge, because you’d have to leave many worthy titles.

Restating the point, these represent titles without proper classification in important events. Brain-teaser creators operate at the demanding boundary interactive creation, creating some of the purest expressions within interactive entertainment. Just like movie stunt professionals, they deserve recognition. Let’s not keep them waiting 35 years.

The writer

Roy Collins

A professional organizer and minimalist lifestyle advocate with over a decade of experience helping people create serene, functional homes.

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